Atari ST games list! 
 
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Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
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Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Zool

Zool
GenreArcade Platform
DeveloperGremlin Graphics
PublisherGremlin Graphics
Released1992
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
A great arcade platform initially released on the Amiga as a rival to Sega's Sonic the Hedgehog and being Amiga's 1992 best-selling game! Release also on ST, PC, Archimedes and major 8/16bit video-game consoles (Megadrive, SNES etc)
 
Review
ZoolSTORY / GAMEPLAY
Zool is a "Ninja Of The 9th Dimension", forced to land on Earth. To gain ninja rankings he has to pass through six hostile lands. The game is an original arcade platform game, relying on smooth, fast moving action, colorful graphics and a wonderful intro soundtrack by Patrick Phelan that has inspired several modern electro/techno remixes. You control a "weird" ninja by running and jumping onto a variety of platforms, traps and...candies! Oh yes! You collect lollipops, Smarties and you fight with jelly pops and other candy-style creatures! You have to trigger the scattered check-points of each level in order to be able to progress to the next one and also to have a progressive start point every time you get killed by a moving chocolate (!) Zool is a classic (and...tasty!) arcade platform game that can offer much fun. Note that the game was bundled with the Amiga 1200 upon its first release on the computer market, but not with the AGA version of the game since it followed later. Generally the original Amiga OCS edition (and later, the AGA) is still widely considered to be among the finest platform games for these computers.

GRAPHICS / SOUND
The Atari ST version has nice and detailed graphics and huge sprites while the screens have around 24 colors. Note that the enhanced STE version has smoother scrolling (but still with low framerate) while there are a few more colors on-screen (like sky shadings, much like the Fire & Ice game). Both ST and STE versions (and PC) are missing a few details from the Amiga (and Amiga AGA version). Soundwise, the game has a nice intro music, but the in-game sound is average, featuring only a few dull sound effects!
 
Screenshots
  • Zool
  • Zool
  • Zool
  • Zool
  • Zool
  • Zool
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  • Zool
  • Zool
  • Zool
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



24 colors
Atari ST



41 colors
Commodore Amiga OCS/ECS



54 colors
Commodore Amiga AGA



16 colors
PC MS-DOS



28 colors
Atari STE
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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